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TerraGen3D reviews and mentions
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TerraGen3D Version 6 (Erosion + Realistic Water added)
I did try to use TinyErode at first but i couldnt make it work (surely my fault you can check that piece of code - https://github.com/Jaysmito101/TerraGen3D/blob/1f72c10e0c7973edb58067ceaa69e0b976309093/src/Filters/ErosionFilter.cpp) also what i saw with the example it was too slow so i ended up translating this(https://github.com/SebLague/Hydraulic-Erosion/blob/master/Assets/Scripts/Erosion.cs) to C++ .
- Opensource Terrain Generation and Procedural texturing tool
- TerraGen3D Version 6 Released (Realistic Erosion and water added)
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My questions about volumetric clouds
I want to implement the clouds in my application https://github.com/Jaysmito101/TerraGen3D So where can i place the cloud rndering in there ?
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suggest a Simple opengl volumetric clouds tutorial
Thanks for the suggestion! I got my mistake and fixed it! (https://github.com/Jaysmito101/TerraGen3D/commit/edd9cb78259efe035b038e8da3bae873cdfe9f06) Thanks a lot!
- Here is a open source project i am working on
- Terragen3D - Procedural 3D Terrain Generator and Texturing Tool in OpenGL/C++
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
Dear imgui is one of the easiest libriries out there. For my part i learned it in just 1 2 weeks and here is what i made with it https://github.com/Jaysmito101/TerraGen3D and also i am not very experienced at all. Imgui is not diffucult according to me.
- Open Source Procedural Modelling and Texturing software
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Stats
Jaysmito101/TerraGen3D is an open source project licensed under Creative Commons Zero v1.0 Universal which is not an OSI approved license.
The primary programming language of TerraGen3D is C++.