TerraGen3D
veloren
TerraGen3D | veloren | |
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23 | 60 | |
68 | - | |
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8.6 | - | |
over 2 years ago | - | |
C++ | ||
Creative Commons Zero v1.0 Universal | - |
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TerraGen3D
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TerraGen3D Version 6 (Erosion + Realistic Water added)
I did try to use TinyErode at first but i couldnt make it work (surely my fault you can check that piece of code - https://github.com/Jaysmito101/TerraGen3D/blob/1f72c10e0c7973edb58067ceaa69e0b976309093/src/Filters/ErosionFilter.cpp) also what i saw with the example it was too slow so i ended up translating this(https://github.com/SebLague/Hydraulic-Erosion/blob/master/Assets/Scripts/Erosion.cs) to C++ .
- Opensource Terrain Generation and Procedural texturing tool
- TerraGen3D Version 6 Released (Realistic Erosion and water added)
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My questions about volumetric clouds
I want to implement the clouds in my application https://github.com/Jaysmito101/TerraGen3D So where can i place the cloud rndering in there ?
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suggest a Simple opengl volumetric clouds tutorial
Thanks for the suggestion! I got my mistake and fixed it! (https://github.com/Jaysmito101/TerraGen3D/commit/edd9cb78259efe035b038e8da3bae873cdfe9f06) Thanks a lot!
- Here is a open source project i am working on
- Terragen3D - Procedural 3D Terrain Generator and Texturing Tool in OpenGL/C++
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
Dear imgui is one of the easiest libriries out there. For my part i learned it in just 1 2 weeks and here is what i made with it https://github.com/Jaysmito101/TerraGen3D and also i am not very experienced at all. Imgui is not diffucult according to me.
- Open Source Procedural Modelling and Texturing software
veloren
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Ask HN: Is Scratch a good tool for teaching coding?
I know that code.org's lessons have a "view the real code" box, helping to ease one into the "here's how to think about problems and structure, but here's the actual JavaScript that underpins it". If you haven't tried that, it may help
I also recently learned that Brilliant uses block-based lessons, too, so there's obviously some there-there
I would guess that a lot of the problem is one of actualization: how does one go from solving "someone else's problems" to one of realizing their own ideas. Based on what I've seen, I'd guess that a Minecraft mod port that maps blockly down into lua would go a long way toward "do some things that materialize change in an environment that is familiar." I haven't used Roblox, but I believe it's similar so if they have a programming language, same-same. I started to suggest using Valoren <https://gitlab.com/veloren/veloren#get-veloren> since it's actual FOSS and thus would be much, much easier to integrate into, but I haven't played it in order to know how much uncanny-valley it would have with any preexisting Minecraft experience
- Veloren
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What’s an actual use case for Rust
Games (Veloren, or check out this website for updates on other games being developed in Rust)
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Veloren Future?
Firstly, it's open-source. That means that all code associated with the project is freely available (it's right here!) and you're welcome to download, modify, recompile, and make changes to it as you wish. In fact, there have already been a few forks of the project that added new items, abilities, bosses, and other such things. Veloren is also released under GPL v3, a license that pretty much ensures that the code will always be open-source, meaning that anybody can take the existing code and remix it, mod it, or otherwise build upon it.
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New license for veloren assets?
I found this on the gitlab https://gitlab.com/veloren/veloren/-/issues/1755
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Veloren won't launch on Fedora 37 with amdgpu Graphics.
sounds like a wayland issue, can you check our https://gitlab.com/veloren/veloren/-/issues list and if you dont find this error, you could help us by opening a bug and giving it a good description: Maybe there is even a workaround in our book:
- Could something like this be implemented in Veloren? I'm not a Dev but this video by LTT makes Async look promising
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C Isn't a Programming Language Anymore
Trying to replace C with something like Rust, is essentially saying that we should rewrite all kernels in Rust. C is the common language because it talks to the kernel, which talks to the hardware.
Forgetting how much would need to be replaced with objectively much slower code, Rust simply cannot do some things. You cannot always make absolute guarantees about memory safety for example when it comes to low-level programming. Sometimes to be fast, you have to make assumptions and take risks.
I am currently watching the Veloron game [1] as an example of how larger Rust projects may begin to look. I see something like this [2] and it doesn't look all dissimilar from C, just with a new syntax. Has writing this game eliminated all bugs? Nope [3]. Maybe there are less segfaults and bad memory management, but this was just one class of bugs.
[1] https://gitlab.com/veloren/veloren
[2] https://gitlab.com/veloren/veloren/-/blob/master/server/src/...
[3] https://gitlab.com/veloren/veloren/-/issues/?sort=closed_des...
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Veloren is a multiplayer voxel RPG written in Rust
Oh dang, looks like it's open source too. licensed under GPLv3 - https://gitlab.com/veloren/veloren
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Veloren Adventures! Spooky Level 5 Dungeon - Happy Halloween!
It's really amazing to see how Veloren has improved over the years. Makes me wonder what we'll see in the future. I was really surprised when I saw the train tracks merge request 😄
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
Airshipper - The official Veloren launcher! This repository is a mirror. Please submit all PRs and issues on our GitLab page: https://gitlab.com/veloren/airshipper
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
bevy - A refreshingly simple data-driven game engine built in Rust
world - A set of tools for wide world generation and manipulation
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Hydraulic-Erosion
wgpu-rs - Rust bindings to wgpu native library
ImFrame - dear imgui + glfw framework
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
watchtower - A process for automating Docker container base image updates.