TerraGen3D
world
TerraGen3D | world | |
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23 | 3 | |
68 | 36 | |
- | - | |
8.6 | 0.0 | |
over 2 years ago | about 3 years ago | |
C++ | C++ | |
Creative Commons Zero v1.0 Universal | MIT License |
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TerraGen3D
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TerraGen3D Version 6 (Erosion + Realistic Water added)
I did try to use TinyErode at first but i couldnt make it work (surely my fault you can check that piece of code - https://github.com/Jaysmito101/TerraGen3D/blob/1f72c10e0c7973edb58067ceaa69e0b976309093/src/Filters/ErosionFilter.cpp) also what i saw with the example it was too slow so i ended up translating this(https://github.com/SebLague/Hydraulic-Erosion/blob/master/Assets/Scripts/Erosion.cs) to C++ .
- Opensource Terrain Generation and Procedural texturing tool
- TerraGen3D Version 6 Released (Realistic Erosion and water added)
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My questions about volumetric clouds
I want to implement the clouds in my application https://github.com/Jaysmito101/TerraGen3D So where can i place the cloud rndering in there ?
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suggest a Simple opengl volumetric clouds tutorial
Thanks for the suggestion! I got my mistake and fixed it! (https://github.com/Jaysmito101/TerraGen3D/commit/edd9cb78259efe035b038e8da3bae873cdfe9f06) Thanks a lot!
- Here is a open source project i am working on
- Terragen3D - Procedural 3D Terrain Generator and Texturing Tool in OpenGL/C++
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
Dear imgui is one of the easiest libriries out there. For my part i learned it in just 1 2 weeks and here is what i made with it https://github.com/Jaysmito101/TerraGen3D and also i am not very experienced at all. Imgui is not diffucult according to me.
- Open Source Procedural Modelling and Texturing software
world
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I created an open source terrain generator for Unity
This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
veloren
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
Hydraulic-Erosion
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
ImFrame - dear imgui + glfw framework
Terra - Voxel world generation modding platform
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
copperspice - Set of cross platform C++ libraries (Core, Gui, Network, Multimedia, SQL, Vulkan, etc)