world
TerraForge3D
world | TerraForge3D | |
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3 | 53 | |
36 | 909 | |
- | - | |
0.0 | 6.7 | |
about 3 years ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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world
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I created an open source terrain generator for Unity
This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
TerraForge3D
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Procedural GPU based High Resolution(8K) Realtime Procedural Terrain Generation (Source in comments)
Sorry, but i have temporarily removed erosion system from the current working version for cleaning up the generator system and the last video I have of erosion in action are from a year ago. As for the node editor tough https://www.youtube.com/watch?v=Ej80EWo9DH4&t=4s&ab_channel=JaysmitoMukherjee is somewhat relevant but a lot has been added/improved. I will make more videos as things start getting together in this version. As for erosion in action I do have a image https://github.com/Jaysmito101/TerraForge3D/blob/gen2/Screenshots/Showcase/Volcano.png you can see slight effects of erosion. Also I will be sure to post the showcase for erosion/other features here as they are ready.
- TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support) (source in comments)
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TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support)
Download TerraForge3D : https://github.com/Jaysmito101/TerraForge3D
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My Past 6 Months Learning OpenGL & Making TerraForge3D
GitHub Page : https://github.com/Jaysmito101/TerraForge3D
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I got my first donation for my opensource project
For the past few months i have been developing https://github.com/Jaysmito101/TerraForge3D and recently i launched a patreon donations option https://www.patreon.com/jaysmito101 . And today some one finally joined as a patreo . It feels great!
What are some alternatives?
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
plop - Consistency Made Simple
TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]
ImGuiColorTextEdit - Colorizing text editor for ImGui
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
glm
Terra - Voxel world generation modding platform
lexpp - Small Extremely Powerful Header Only C++ Lexical Analyzer/String Parser Library
mage - MAGE - Memgraph Advanced Graph Extensions :crystal_ball:
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input