path-tracer
CLUSEK-RT
path-tracer | CLUSEK-RT | |
---|---|---|
2 | 1 | |
51 | 1 | |
- | - | |
4.2 | 0.0 | |
about 2 years ago | about 1 year ago | |
C++ | C++ | |
zlib License | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
path-tracer
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Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
CLUSEK-RT
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A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
What are some alternatives?
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Yave - Yet Another Vulkan Engine
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
FlaxEngine - Flax Engine – multi-platform 3D game engine
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
tinyrenderer - A brief computer graphics / rendering course
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
Cinder - Cross-platform, modular, extendable ray-tracer.
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
nvk - Vulkan API for JavaScript/TypeScript