CLUSEK-RT
Cinder
Our great sponsors
CLUSEK-RT | Cinder | |
---|---|---|
1 | 1 | |
1 | 6 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 2 years ago | |
C++ | C++ | |
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CLUSEK-RT
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A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
What are some alternatives?
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
Yave - Yet Another Vulkan Engine
SFML - Simple and Fast Multimedia Library
FlaxEngine - Flax Engine – multi-platform 3D game engine
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
tinyrenderer - A brief computer graphics / rendering course
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
nvk - Vulkan API for JavaScript/TypeScript
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.