Cinder
GLSL-PathTracer
Cinder | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
6 | 1,735 | |
- | - | |
0.0 | 3.1 | |
about 2 years ago | 3 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
SFML - Simple and Fast Multimedia Library
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.