Cinder
CLUSEK-RT
Cinder | CLUSEK-RT | |
---|---|---|
1 | 1 | |
6 | 1 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | about 1 year ago | |
C++ | C++ | |
Apache License 2.0 | - |
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Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
CLUSEK-RT
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A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
What are some alternatives?
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SFML - Simple and Fast Multimedia Library
Yave - Yet Another Vulkan Engine
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
FlaxEngine - Flax Engine – multi-platform 3D game engine
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
tinyrenderer - A brief computer graphics / rendering course
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
nvk - Vulkan API for JavaScript/TypeScript