GLSL-PathTracer
mesh-viewer
GLSL-PathTracer | mesh-viewer | |
---|---|---|
1 | 2 | |
1,735 | 31 | |
- | - | |
3.1 | 0.0 | |
3 months ago | 7 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLSL-PathTracer
-
I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
mesh-viewer
-
Wrote a basic 3D mesh viewer using OpenGL / GLSL
Project link - https://github.com/amanshenoy/mesh-viewer
- Show HN: An interactive 3D mesh viewer
What are some alternatives?
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
reshade - A generic post-processing injector for games and video software.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SHADERed - Lightweight, cross-platform & full-featured shader IDE
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
olive - Free open-source non-linear video editor
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
object-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL [Moved to: https://github.com/amanshenoy/mesh-viewer]
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
framework_shadow_map
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA