FunGEn VS LambdaHack

Compare FunGEn vs LambdaHack and see what are their differences.

FunGEn

A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)

LambdaHack

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)
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FunGEn LambdaHack
2 8
83 616
- 0.6%
6.3 6.5
10 months ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FunGEn

Posts with mentions or reviews of FunGEn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.
  • Dhall: A Gateway Drug to Haskell
    27 projects | news.ycombinator.com | 7 Jun 2022
    A few more:

    https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces

    https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands

    https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results

    https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

    https://haskell-game.dev - a small selection of many games written in Haskell

  • Asteroid clone... two of them? A paper on functional programming in video games
    4 projects | /r/haskellgamedev | 28 Apr 2021
    If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.

LambdaHack

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.
  • Release announcement: Sphere
    1 project | /r/roguelikedev | 22 Dec 2021
    Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
  • Sharing Saturday #393
    2 projects | /r/roguelikedev | 17 Dec 2021
  • Game design question: how to base item generation on character skill, but not promote artificial optimal play?
    1 project | /r/roguelikedev | 4 Sep 2021
    here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
  • [ANN] Monomer, a GUI library for Haskell
    11 projects | /r/haskell | 9 Aug 2021
    I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
  • Getting Started...
    1 project | /r/roguelikedev | 15 May 2021
    I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
  • Getting to 1.0
    1 project | /r/roguelikedev | 18 Apr 2021
    Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
  • Allure of the Stars v0.10.2.0 is out
    1 project | /r/haskellgamedev | 9 Apr 2021

What are some alternatives?

When comparing FunGEn and LambdaHack you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

rattletrap - :car: Parse and generate Rocket League replays.

tateti-tateti - Meta tic-tac-toe ncurses game.

general-games - Haskell package with helpful structures for a variety of games

Nomyx - The Nomyx game

dominion - A Dominion simulator in Haskell

postgresql-simple-url - Heroku helpers for pulmurice server

werewolf - A game engine for running werewolf in a chat client

monomer - An easy to use, cross platform, GUI library for writing Haskell applications.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

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Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub helps you find the best software and product alternatives
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