FunGEn VS rattletrap

Compare FunGEn vs rattletrap and see what are their differences.


A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)


:car: Parse and generate Rocket League replays. (by tfausak)
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FunGEn rattletrap
2 4
75 138
- -
5.9 2.7
over 2 years ago 14 days ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of FunGEn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.


Posts with mentions or reviews of rattletrap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-03.

What are some alternatives?

When comparing FunGEn and rattletrap you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

tateti-tateti - Meta tic-tac-toe ncurses game.

MazesOfMonad - simple game

werewolf - A game engine for running werewolf in a chat client

HGE2D - 2D game engine written in Haskell

werewolf-slack - A chat interface for playing werewolf in Slack

Carp - A statically typed lisp, without a GC, for real-time applications.

general-games - Haskell package with helpful structures for a variety of games

dominion - A Dominion simulator in Haskell