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An easy to use, cross platform, GUI library for writing Haskell applications.
I don't have any comments about the library itself, but I wanted to say that I very much appreciate that you took the time to write this out: https://github.com/fjvallarino/monomer/blob/main/docs/design-decisions.md
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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Declarative GTK+ programming in Haskell
What are the main differences to and advantages over gi-gtk-declarative?
easily build most Haskell programs into fully static Linux executables
In static-haskell-nix there is currently this PR to enable support for that: https://github.com/nh2/static-haskell-nix/pull/108
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
What is your take on the underlying library NanoVG stating
The Metal port of NanoVG.
It's not ideal, but the feature set used by Monomer has been stable for quite a while. It's also a kind of small library, which makes porting it to other backends feasible (a version for Metal, which I have not tested, can be found here)
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
I took a look at using Skia, but the C bindings are marked as not stable and it does not look like an easy to distribute library (plus compiling it takes a long time).
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
The other option that looks really interesting is using ImGui's ImDrawList, but I haven't validated if something Monomer uses is missing. The main advantage is it supports quite a few backends (Vulkan included), plus it also is a small library.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Some competition from the rusties, with interesting discussion of immediate vs retained mode: https://github.com/emilk/egui
GUI frameworks for an SDL-based roguelike?
4 projects | reddit.com/r/roguelikedev | 26 Mar 2023
Leveraging Rust and the GPU to render user interfaces at 120 FPS
15 projects | news.ycombinator.com | 9 Mar 2023
Newbie questions about how to start
2 projects | reddit.com/r/VoxelGameDev | 21 Feb 2023
What can I do in Haskell? UwU
8 projects | reddit.com/r/haskell | 16 Nov 2022
1 project | reddit.com/r/wallstreetbets | 19 Aug 2022