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I don't have any comments about the library itself, but I wanted to say that I very much appreciate that you took the time to write this out: https://github.com/fjvallarino/monomer/blob/main/docs/design-decisions.md
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InfluxDB
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LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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What are the main differences to and advantages over gi-gtk-declarative?
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In static-haskell-nix there is currently this PR to enable support for that: https://github.com/nh2/static-haskell-nix/pull/108
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What is your take on the underlying library NanoVG stating
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It's not ideal, but the feature set used by Monomer has been stable for quite a while. It's also a kind of small library, which makes porting it to other backends feasible (a version for Metal, which I have not tested, can be found here)
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I took a look at using Skia, but the C bindings are marked as not stable and it does not look like an easy to distribute library (plus compiling it takes a long time).
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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The other option that looks really interesting is using ImGui's ImDrawList, but I haven't validated if something Monomer uses is missing. The main advantage is it supports quite a few backends (Vulkan included), plus it also is a small library.
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Some competition from the rusties, with interesting discussion of immediate vs retained mode: https://github.com/emilk/egui