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I am not a super experienced haskeller and definitely feel like I bit more than I can chew - lol - and as I have transitioned to the stage of writing the paper it self, I am realizing many shortcomings of my code and even parts of the premise on which it is built. All that to say I am aware it's far from perfect but feel free to have a look and give me some pointers. honzaflash/ba-thesis: My BA thesis on Game Development in Haskell (github.com)
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On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
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On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
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If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.
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