Asteroid clone... two of them? A paper on functional programming in video games

This page summarizes the projects mentioned and recommended in the original post on /r/haskellgamedev

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  1. ba-thesis

    My B.S. thesis on Game Development in Haskell and the related code

    I am not a super experienced haskeller and definitely feel like I bit more than I can chew - lol - and as I have transitioned to the stage of writing the paper it self, I am realizing many shortcomings of my code and even parts of the premise on which it is built. All that to say I am aware it's far from perfect but feel free to have a look and give me some pointers. honzaflash/ba-thesis: My BA thesis on Game Development in Haskell (github.com)

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. alpaca-netcode

    Game NetCode Solved

    On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.

  4. ld48-game

    On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.

  5. FunGEn

    A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)

    If you didn't already find it, https://github.com/haskell-game/fungen#readme might have some relevant docs/material.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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