LambdaHack
monomer
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LambdaHack | monomer | |
---|---|---|
8 | 16 | |
612 | 558 | |
0.5% | - | |
6.5 | 5.7 | |
about 1 month ago | about 1 month ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LambdaHack
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Release announcement: Sphere
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
- Sharing Saturday #393
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Game design question: how to base item generation on character skill, but not promote artificial optimal play?
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
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[ANN] Monomer, a GUI library for Haskell
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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Getting Started...
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
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Getting to 1.0
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
- Sharing Saturday #357
- Allure of the Stars v0.10.2.0 is out
monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
What are some alternatives?
rattletrap - :car: Parse and generate Rocket League replays.
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
tateti-tateti - Meta tic-tac-toe ncurses game.
gi-gtk-declarative - Declarative GTK+ programming in Haskell
Nomyx - The Nomyx game
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
MetalNanoVG - The Metal port of NanoVG.
postgresql-simple-url - Heroku helpers for pulmurice server
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies