monomer
gi-gtk-declarative
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monomer | gi-gtk-declarative | |
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16 | 5 | |
558 | 283 | |
- | - | |
5.7 | 2.7 | |
about 1 month ago | 3 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | Mozilla Public License 2.0 |
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monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
gi-gtk-declarative
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Is Haskell capable of this?
Have a look at https://reflex-frp.org/, or https://owickstrom.github.io/gi-gtk-declarative/, they are an interesting and different way of working with UI in a non imperative way.
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[ANN] Monomer, a GUI library for Haskell
What are the main differences to and advantages over gi-gtk-declarative?
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Apply git patch to package listed in extra-deps in stack build
Yeah, if you are interested enough to check out my PR at gi-gtk-declarative (https://github.com/owickstrom/gi-gtk-declarative/pull/90), then you will see how much I bent over backwards to avoid laying the foundations for an ormolu/fourmolu-like situation. Although, given that the project appears to be the only maintained declarative gui library in Haskell, I think the single-point-of-failure needs to be addressed.
What are some alternatives?
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
MetalNanoVG - The Metal port of NanoVG.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies