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Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
A text based adventure roguelite
You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.
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Protptype of a Text based Roguelike/Exploration game.
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
I'm doing a lot of refactoring to add an overworld map, but from the very beginning I've separated the presentation from the content. I can still swap out the display unit for one that writes to SDL2 or a form canvas, like here https://github.com/cyberfilth/Axes-Armour-Ale
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i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
1 project | reddit.com/r/roguelikes | 29 Dec 2022
Which Roguelike has the best Faction System?
1 project | reddit.com/r/roguelikes | 6 Mar 2022
Looking for txt logs of runs to train ML project, any game could do.
2 projects | reddit.com/r/roguelikes | 17 Sep 2021
Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
1 project | reddit.com/r/roguelikes | 8 Apr 2021
Is there anyone here using Haskell for anything other than web development?
6 projects | reddit.com/r/haskell | 6 May 2022