Haskell Roguelike Projects
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend atProject mention: Release announcement: Sphere | reddit.com/r/roguelikedev | 2021-12-22
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version atProject mention: Is there anyone here using Haskell for anything other than web development? | reddit.com/r/haskell | 2022-05-06
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
Haskell Roguelike related posts
Is there anyone here using Haskell for anything other than web development?
6 projects | reddit.com/r/haskell | 6 May 2022
Which Roguelike has the best Faction System?
1 project | reddit.com/r/roguelikes | 6 Mar 2022
Release announcement: Sphere
1 project | reddit.com/r/roguelikedev | 22 Dec 2021
Sharing Saturday #393
2 projects | reddit.com/r/roguelikedev | 17 Dec 2021
Looking for txt logs of runs to train ML project, any game could do.
2 projects | reddit.com/r/roguelikes | 17 Sep 2021
Game design question: how to base item generation on character skill, but not promote artificial optimal play?
1 project | reddit.com/r/roguelikedev | 4 Sep 2021
1 project | reddit.com/r/roguelikedev | 15 May 2021
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