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OfMiceAndMechs (github) After a long hiatus i got back working on my game! Since my last post i basically started over, but i made a lot of progress and think i nearly have something playable. The current setup is: * 4 cities are spawned (images) ** each city has >40 npcs ** not procgen yet ** each city has a item to protect ** there are different ranks and tasks for npcs ** cities are automated in a way that the player can extend and change how cities work * after a short time most NPC are ordered to steal a flag from another city and enounter ** landmines ** monsters ** enemy npcs ** trap rooms * if the player manages to survive he will get a promotion There are a lot of things that are build and just need to be reintegrated like crafting and automation, so i feel like i'm getting somewhere. My question for you this week is: Does "automation roguelike" sound appealing to you?