Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)

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Reviews and mentions

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-09.
  • Game design question: how to base item generation on character skill, but not promote artificial optimal play?
    here's the failed commit:
  • [ANN] Monomer, a GUI library for Haskell | 2021-08-09
    I've recently tried that and gave up ( Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
  • Getting Started...
    I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight:
  • Getting to 1.0
    Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made):
  • Sharing Saturday #357
  • Allure of the Stars v0.10.2.0 is out


Basic LambdaHack repo stats
1 day ago

LambdaHack/LambdaHack is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.

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