monomer
nanovg
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monomer | nanovg | |
---|---|---|
16 | 18 | |
558 | 5,006 | |
- | - | |
5.7 | 1.7 | |
about 1 month ago | about 1 month ago | |
Haskell | C | |
BSD 3-clause "New" or "Revised" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Randazzo: PMDG 737 Unstable with SU11 Beta.
It's a library for drawing vector shapes, sort of like SVG - https://github.com/memononen/nanovg The old way in the SDK was with GDI+, but the benefit of a vector format is scalability to higher resolutions and better GPU usage. The workaround potentially costs some frames, but its better than bust panels for now.
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Simple 2D game
If you are a beginner in computer graphics, I strongly suggest you to look at the nanovg library: it contains all the primitives you might want to render (circles, lines, filled polygons, text, images, ...). Integrating it in existing codebase is not that hard, since the library is rather small.
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
What are some alternatives?
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
gi-gtk-declarative - Declarative GTK+ programming in Haskell
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
sokol - minimal cross-platform standalone C headers
MetalNanoVG - The Metal port of NanoVG.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.