W4 Games formed to strengthen Godot ecosystem

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. nanovg

    Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

    NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG

    unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.

  2. InfluxDB

    InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.

    InfluxDB logo
  3. RelEcs

    A lightweight and easy to use entity component system with an effective feature set for making games.

    I've been using a library called RelEcs for Godot C#:

    Standalone version: https://github.com/Byteron/RelEcs

    Godot integrated version: https://github.com/Byteron/RelEcsGodot

    It works fantastically well for me.

  4. RelEcsGodot

    Tools for an easier usage of RelEcs with the Godot Engine.

    I've been using a library called RelEcs for Godot C#:

    Standalone version: https://github.com/Byteron/RelEcs

    Godot integrated version: https://github.com/Byteron/RelEcsGodot

    It works fantastically well for me.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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