FunGEn VS aeson-tiled

Compare FunGEn vs aeson-tiled and see what are their differences.

FunGEn

A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)

aeson-tiled

Aeson instances for Tiled map editor types (by schell)
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FunGEn aeson-tiled
2 -
80 11
- -
6.3 3.2
8 months ago about 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FunGEn

Posts with mentions or reviews of FunGEn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing FunGEn and aeson-tiled you can also consider the following projects:

rattletrap - :car: Parse and generate Rocket League replays.

Monadius - 2-D arcade scroller

werewolf - A game engine for running werewolf in a chat client

Nomyx - The Nomyx game

general-games - Haskell package with helpful structures for a variety of games

hsudoku - A native gtk sudoku game written in haskell

dominion - A Dominion simulator in Haskell

postgresql-simple-url - Heroku helpers for pulmurice server

tateti-tateti - Meta tic-tac-toe ncurses game.

call - Not an insufficient game engine

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.