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Top 5 Haskell Game development Projects
A statically typed lisp, without a GC, for real-time applications.Project mention: Yet nobody questions ABAP, Lua, Julia, Groovy or Scala, both of them are under Lisp in TIOBE Index | reddit.com/r/programmingcirclejerk | 2023-05-17
by their powers combined
a fast, extensible, type driven Haskell ECS framework for gamesProject mention: I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start. | reddit.com/r/haskell | 2023-01-22
There's an apecs-gloss tutorial here that is a simple Shmup.
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)Project mention: Dhall: A Gateway Drug to Haskell | news.ycombinator.com | 2022-06-07
A few more:
https://github.com/simonmichael/hledger - Robust, fast, intuitive plain text accounting tool with CLI, TUI and web interfaces
https://github.com/simonmichael/shelltestrunner - Easy, repeatable testing of CLI programs/commands
https://github.com/simonmichael/quickbench - Easily time one or more commands with one or more executables and show tabular results
https://github.com/haskell-game/fungen - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
https://haskell-game.dev - a small selection of many games written in Haskell
Haskell binding for CWiid (wiimote)
Haskell ECS using sparse sets (by Simre1)Project mention: Hero - A faster ECS library for Haskell | reddit.com/r/haskell | 2022-08-30
I wanted to use an ECS system in Haskell and I have found apecs and ecstasy. However, both seem to use IntMap for storing component data, so I figured that performance could not be all that great. That's why I created a new library, hero, which uses sparse sets for storing component data. Basic benchmarks seem to suggest that hero is roughly 40 times faster than apecs at iterating over components. The interface for hero is inspired by apecs, but there are some significant differences. The library is still rough around the edges, but you can already find it on https://github.com/Simre1/hero. I have also started work on an sdl2 binding which is in the same repository.
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Haskell Game development related posts
Yet nobody questions ABAP, Lua, Julia, Groovy or Scala, both of them are under Lisp in TIOBE Index
1 project | reddit.com/r/programmingcirclejerk | 17 May 2023
Lexer in Haskell
4 projects | reddit.com/r/haskell | 15 Apr 2023
Carp lang: statically typed Lisp, no GC
6 projects | news.ycombinator.com | 10 Mar 2023
Suggested programming projects with overall goal of creating a complete Lisp Operating System
2 projects | reddit.com/r/lisp | 15 Feb 2023
Carp - If Clojure and Rust Had A Baby
3 projects | reddit.com/r/Clojure | 27 Jan 2023
Carp: A Statically Typed Lisp
1 project | news.ycombinator.com | 27 Jan 2023
I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
1 project | reddit.com/r/haskell | 22 Jan 2023
A note from our sponsor - CodiumAI
codium.ai | 30 May 2023
What are some of the best open-source Game development projects in Haskell? This list will help you: