ai-series-part-29 VS raycast-bouncing-bullets

Compare ai-series-part-29 vs raycast-bouncing-bullets and see what are their differences.

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)

raycast-bouncing-bullets

Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects! (by llamacademy)
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ai-series-part-29 raycast-bouncing-bullets
4 4
9 11
- -
0.0 0.0
over 2 years ago over 1 year ago
ShaderLab C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

raycast-bouncing-bullets

Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing ai-series-part-29 and raycast-bouncing-bullets you can also consider the following projects:

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

Unity-Guide - Unity Engine Guide

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.