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raycast-bouncing-bullets reviews and mentions
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Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
Raycast Shooting
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
- I don't know how practical it is for most games, but it sure was fun to make this tutorial about implementing bouncing bullets with Unity. How do you feel about bouncing bullets? Applicable or just silly?
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Learn how to implement (from scratch!) Raycast shooting, bullet tracers, and bouncing bullets with the power of Vector3.Reflect and recursive coroutines! Full Tutorial in Comments
As always, the full project is available on GitHub!
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 May 2024
Stats
llamacademy/raycast-bouncing-bullets is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of raycast-bouncing-bullets is C#.
Popular Comparisons
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