raycast-bouncing-bullets
worldspace-health-bars
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raycast-bouncing-bullets | worldspace-health-bars | |
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4 | 2 | |
11 | 10 | |
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0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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raycast-bouncing-bullets
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Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
Raycast Shooting
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
- I don't know how practical it is for most games, but it sure was fun to make this tutorial about implementing bouncing bullets with Unity. How do you feel about bouncing bullets? Applicable or just silly?
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Learn how to implement (from scratch!) Raycast shooting, bullet tracers, and bouncing bullets with the power of Vector3.Reflect and recursive coroutines! Full Tutorial in Comments
As always, the full project is available on GitHub!
worldspace-health-bars
- Need to display how much health a unit has in your Unity game? Why not add World Space health bars? Learn how with this in-depth tutorial!
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Need to display how much health a unit has in your game? Why not add World Space health bars? Learn how with this in-depth tutorial!
As always, the full project is available on GitHub!
What are some alternatives?
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Unity-Guide - Unity Engine Guide
audio-slider - Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.
destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.
doors - Learn how to create multiple different types of doors in Unity
christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
pubsub - Open Source Pub/Sub Messaging Library for Unity