raycast-bouncing-bullets
ai-series-part-39
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raycast-bouncing-bullets | ai-series-part-39 | |
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4 | 1 | |
11 | 4 | |
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0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C# | ShaderLab | |
MIT License | MIT License |
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raycast-bouncing-bullets
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Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
Raycast Shooting
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
- I don't know how practical it is for most games, but it sure was fun to make this tutorial about implementing bouncing bullets with Unity. How do you feel about bouncing bullets? Applicable or just silly?
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Learn how to implement (from scratch!) Raycast shooting, bullet tracers, and bouncing bullets with the power of Vector3.Reflect and recursive coroutines! Full Tutorial in Comments
As always, the full project is available on GitHub!
ai-series-part-39
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
As always, the full project for this video is available on GitHub!
What are some alternatives?
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
Unity-Guide - Unity Engine Guide
ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.
christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!
ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.