raycast-bouncing-bullets VS ai-series-part-39

Compare raycast-bouncing-bullets vs ai-series-part-39 and see what are their differences.

raycast-bouncing-bullets

Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects! (by llamacademy)

ai-series-part-39

Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)
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raycast-bouncing-bullets ai-series-part-39
4 1
11 4
- -
0.0 0.0
over 1 year ago almost 2 years ago
C# ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raycast-bouncing-bullets

Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

ai-series-part-39

Posts with mentions or reviews of ai-series-part-39. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

What are some alternatives?

When comparing raycast-bouncing-bullets and ai-series-part-39 you can also consider the following projects:

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

Unity-Guide - Unity Engine Guide

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.