raycast-bouncing-bullets VS worldspace-health-bars

Compare raycast-bouncing-bullets vs worldspace-health-bars and see what are their differences.

raycast-bouncing-bullets

Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects! (by llamacademy)

worldspace-health-bars

Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial. (by llamacademy)
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raycast-bouncing-bullets worldspace-health-bars
4 2
11 10
- -
0.0 0.0
over 1 year ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raycast-bouncing-bullets

Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

worldspace-health-bars

Posts with mentions or reviews of worldspace-health-bars. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing raycast-bouncing-bullets and worldspace-health-bars you can also consider the following projects:

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

Unity-Guide - Unity Engine Guide

audio-slider - Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

doors - Learn how to create multiple different types of doors in Unity

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

pubsub - Open Source Pub/Sub Messaging Library for Unity