ai-series-part-29 VS ai-series-part-39

Compare ai-series-part-29 vs ai-series-part-39 and see what are their differences.

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)

ai-series-part-39

Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)
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ai-series-part-29 ai-series-part-39
4 1
9 4
- -
0.0 0.0
over 2 years ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

ai-series-part-39

Posts with mentions or reviews of ai-series-part-39. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

What are some alternatives?

When comparing ai-series-part-29 and ai-series-part-39 you can also consider the following projects:

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-36 - In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take