VulkanSceneGraph VS wgpu-native

Compare VulkanSceneGraph vs wgpu-native and see what are their differences.

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VulkanSceneGraph wgpu-native
7 13
1,160 731
- 7.4%
9.8 8.3
7 days ago 8 days ago
C++ Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing VulkanSceneGraph and wgpu-native you can also consider the following projects:

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

webgpu-headers

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

learn-wgpu - Guide for using gfx-rs's wgpu library.

vulkan-guide - Introductory guide to vulkan.

wgpu - Cross-platform, safe, pure-rust graphics api.

Lumos - Cross-Platform C++ 2D/3D game engine

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.