Examples of good Vulkan code organization and abstractions?

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • vulkan-guide

    Introductory guide to vulkan. (by vblanco20-1)

  • These are my 2 cents to "start" with a simple app, as some say: https://vkguide.dev/ gives you a great way to organize your code. My API for to talk to vulkan in general consists of 3 types of functions: * functions to allocate/create gpu objects (shader/pipelines/textures/uniforms/vertex buffers/index buffers) * functions to setup the pipeline before rendering (bind graphics pipeline (shaders and layout), bind uniforms, bind textures, bind push constants, set viewport, set scissor rect, bind vertex buffer, bind index buffer, etc) * functions to render (like draw draw and draw indexed )

  • VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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