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vulkan-guide discussion
vulkan-guide reviews and mentions
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Beginners Guide to Vulkan
This is from 2017, which matters a lot because Vulkan has developed significantly since then in ways that make it more approachable, and many of the resources linked from there haven't been updated in years.
https://vkguide.dev is probably the best introductory resource today.
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Vulkan Tutorial
I recommend https://vkguide.dev instead. It's opinionated towards modern rendering techniques, provides code for all chapters and after you complete it, you feel prepared to continue working on your own.
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I learned Vulkan and wrote a small game engine with it (in 3 months)
Khronos overhauled their docs last year. I've found the "Vulkan Guide" easier to read than the spec.
https://docs.vulkan.org/guide/latest/index.html
Not to be confused with the tutorial you're referring to.
https://vkguide.dev
- Vulkan1.3 on the M1 in 1 Month
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NVK is now ready for prime time
I totally agree, and so do the people working on it as well as some of the volunteers who write tutorials.
There's an ongoing effort to create beginner friendly introductory material which was discussed in the recent Vulkanised conference. And an effort to make a better documentation site that's easier to browse than the specification.
On the volunteer front, there's a Vulkan 1.3 -based introductory tutorial (work in progress) over at https://vkguide.dev/
I think there should be a Vulkan tutorial that doesn't start with the boring stuff of initialization and window creation. It's stuff that you write once and forget about, and nothing particularly interesting happens in it.
Looking at my hobby project, excluding the boring stuff (which is reusable), a "hello compute" example is around 100 LOC and a "hello triangle" around 120 LOC. GLSL shader sources included.
Maybe someday I'll get around to writing a "learn Vulkan the hard way" blog post with examples.
- LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
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Struggling to Update Vertex Buffer via Staging Buffer
Also, use https://vkguide.dev/ rather than vulkan-tutorial.
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Once you're beyond the "introductory" phase, resources become more specialized based on what you'd like to learn -- there are Vulkan tutorials like https://vkguide.dev/ which will teach you the API and also give a bit more insight in how modern GPU hardware is structured, there are books like the "GPU Zen" series that do deep-dives on specific techniques, and there are tons of recorded GDC and SIGGRAPH talks on interesting new techniques. :)
- Where do I start learning graphics programming?
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Yuzu Ea 3608 is out!
Personally, I'm a hands on learner who actually wants to use this stuff in my career, so I'd recommend these tutorials: https://learnopengl.com/ https://vulkan-tutorial.com/Overview https://vkguide.dev/
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A note from our sponsor - InfluxDB
www.influxdata.com | 23 May 2025
Stats
vblanco20-1/vulkan-guide is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of vulkan-guide is SCSS.