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Sorry for late response! The one I like most is LibLava https://github.com/liblava/liblava I contributed a few features that it was missing for me, and a few other people have done the same, so it's somewhat battle tested. At least two people have used it in academic projects. I like that it gives you full access to the low level parts of Vulkan while still providing high level abstractions over a lot, especially the render loop. The biggest issue imo is lackluster documentation, but it's fairly well organized and readable source code. Build times are also pretty long due to its many dependencies.
I have not used this, but heard good things about Vulkan Scene Graph. https://github.com/vsg-dev/VulkanSceneGraph Like Open Scene Graph, it's more than just a scene graph. It provides math and geometry among other abstractions for computer graphics.
Related posts
- Vulkan Scene Graph. The Open Scene Graph Successor
- Beginner question: Is Vulkan like OpenGL except more focused on concurrency?
- Just released: liblava 2022 alpha / v0.7.2 - Free demo collection on itch.io
- Cross-platform 3D engine recommendation
- Examples of good Vulkan code organization and abstractions?