Vulkan all the way: Transitioning to a modern low-level graphics API in academia

This page summarizes the projects mentioned and recommended in the original post on /r/programming

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  • liblava

    Modern and easy-to-use library for Vulkan

  • Sorry for late response! The one I like most is LibLava https://github.com/liblava/liblava I contributed a few features that it was missing for me, and a few other people have done the same, so it's somewhat battle tested. At least two people have used it in academic projects. I like that it gives you full access to the low level parts of Vulkan while still providing high level abstractions over a lot, especially the render loop. The biggest issue imo is lackluster documentation, but it's fairly well organized and readable source code. Build times are also pretty long due to its many dependencies.

  • VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

  • I have not used this, but heard good things about Vulkan Scene Graph. https://github.com/vsg-dev/VulkanSceneGraph Like Open Scene Graph, it's more than just a scene graph. It provides math and geometry among other abstractions for computer graphics.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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