VulkanSceneGraph VS vulkan-guide

Compare VulkanSceneGraph vs vulkan-guide and see what are their differences.

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VulkanSceneGraph vulkan-guide
7 67
1,144 784
- -
9.8 9.1
6 days ago about 1 month ago
C++ SCSS
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanSceneGraph

Posts with mentions or reviews of VulkanSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

What are some alternatives?

When comparing VulkanSceneGraph and vulkan-guide you can also consider the following projects:

vk-bootstrap - Vulkan Bootstrapping Iibrary

raylib - A simple and easy-to-use library to enjoy videogames programming

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Vulkan - Examples and demos for the new Vulkan API

SDL - Simple Directmedia Layer

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

AMDVLK - AMD Open Source Driver For Vulkan

ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com