VK-GL-CTS VS raylib

Compare VK-GL-CTS vs raylib and see what are their differences.

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VK-GL-CTS raylib
17 399
496 18,907
1.0% -
9.9 9.8
9 days ago 1 day ago
C++ C
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VK-GL-CTS

Posts with mentions or reviews of VK-GL-CTS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing VK-GL-CTS and raylib you can also consider the following projects:

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

SFML - Simple and Fast Multimedia Library

magnum-examples - Examples for the Magnum C++11 graphics engine

SDL2 - SDL2 bindings to perl

basis_universal - Basis Universal GPU Texture Codec

bevy - A refreshingly simple data-driven game engine built in Rust

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

vulkan_renderer - A toy renderer written in C using Vulkan to perform real-time ray tracing research.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL

SDL - Simple Directmedia Layer