Compressed Texture Converter/Writer

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • stb

    stb single-file public domain libraries for C/C++

    If you really want to do everything yourself and keep everything as simple as possible, https://github.com/nothings/stb/blob/master/stb_dxt.h is high quality DXT1 & DXT5, but not more recent BCn formats.

  • basis_universal

    Basis Universal GPU Texture Codec

    Another alternative you should consider is https://github.com/BinomialLLC/basis_universal

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)

  • vulkan_renderer

    A toy renderer written in C using Vulkan to perform real-time ray tracing research.

    Found some random code here, cannot vouch for it. https://github.com/MomentsInGraphics/vulkan_renderer/blob/main/tools/texture_conversion/main.c

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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