Compressed Texture Converter/Writer

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/opengl

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  • stb

    stb single-file public domain libraries for C/C++

    If you really want to do everything yourself and keep everything as simple as possible, https://github.com/nothings/stb/blob/master/stb_dxt.h is high quality DXT1 & DXT5, but not more recent BCn formats.

  • basis_universal

    Basis Universal GPU Texture Codec

    Another alternative you should consider is https://github.com/BinomialLLC/basis_universal

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)

  • vulkan_renderer

    A toy renderer written in C using Vulkan to perform real-time ray tracing research.

    Found some random code here, cannot vouch for it. https://github.com/MomentsInGraphics/vulkan_renderer/blob/main/tools/texture_conversion/main.c

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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