VK-GL-CTS
magnum-examples
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VK-GL-CTS | magnum-examples | |
---|---|---|
17 | 1 | |
496 | 264 | |
1.0% | - | |
9.9 | 6.8 | |
6 days ago | about 2 months ago | |
C++ | C++ | |
Apache License 2.0 | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VK-GL-CTS
- What coin will pump in 2023?
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A770/A750 Performance in Minecraft Java?
Minecraft Java edition uses the OpenGL graphics engine, which was created by the Khronos Group. Vulkan was also created by them.
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I have a problemo
In the C++ standard, there is nothing. But if you are searching for something that can qualify as a standard, try the Khronos Group libs, here: https://www.khronos.org/
- Performance of GL_POINTS vs compute shader for 1x1 quads
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How the SYCL spec gets updated
The caretaker of the SYCL spec is Khronos a non-profit standards body that is home to several projects focused on graphics, machine learning, parallel computing, VR and visual computing. You will note that all these pieces work together to build frameworks. Some of the more visible ones that you might be familiar with are openGL and Vulkan.
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Discussion Thread
Why does the Khronos group have so many standards? Do they really need all this?
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Linux M1 GPU driver passes 99% of the dEQP-GLES2 compliance tests
It's more than that, it's the official conformance tests:
https://github.com/KhronosGroup/VK-GL-CTS/blob/main/external...
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Compressed Texture Converter/Writer
https://www.khronos.org/ is the open standards body in charge of OpenGL and Vulkan. They’re pretty far from being a big commercial product maker ;)
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Haptics Industry Forum and Khronos forge cooperative liaison to bring haptics to the Metaverse
The Haptics Industry Forum (HIF) and The Khronos® Group have entered into a cooperative liaison agreement to foster synergy between the two organizations to encourage the integration of advanced haptics functionality into the Khronos OpenXR™ open standard for portable augmented and virtual reality, to enable broad availability of haptics in the metaverse and beyond. This agreement enables HIF and Khronos to collaborate with a shared goal to enable broad, cross-platform access to next-generation haptic feedback in XR applications, enabling rich multisensory experiences to reach beyond 3D visuals for the eyes and spatial audio for the ears – and include expressive haptics for touch.
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Metaverse app allows kids into virtual strip clubs
The true metaverse concept (not rebranded private apps like roblox, vrchat, second life, decentraland or horizons) will be based on an open set of standards, which are still in development.
magnum-examples
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Best Vulkan wrapper / low-level graphics library?
While the Vulkan wrapper layer isn't that well documented or advertised yet (to Magnum standards at least), there's a Vulkan Triangle example making use of the basic bits to get you an idea how it might feel like. Apart from that:
What are some alternatives?
apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs
tangram-es - 2D and 3D map renderer using OpenGL ES
basis_universal - Basis Universal GPU Texture Codec
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
corrade - C++11 multiplatform utility library
vulkan_renderer - A toy renderer written in C using Vulkan to perform real-time ray tracing research.
beatmup - Beatmup: image and signal processing library
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
cobalt - Cobalt is a lightweight HTML5 application container
goxjs/gl - Go cross-platform OpenGL bindings.