UnityURPToonLitShaderExample
NoiseShader
UnityURPToonLitShaderExample | NoiseShader | |
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6 | 2 | |
5,942 | 1,056 | |
- | - | |
7.4 | 0.0 | |
12 days ago | almost 3 years ago | |
ShaderLab | HLSL | |
MIT License | MIT License |
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UnityURPToonLitShaderExample
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
NoiseShader
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Using noise inside a compute shader?
Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
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Looking for a library of noise/shader texture
If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader
What are some alternatives?
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
rvc - A 32-bit RISC-V emulator in a shader (and C)
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample