NoiseShader VS UnityVoxelMeshGPU

Compare NoiseShader vs UnityVoxelMeshGPU and see what are their differences.

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NoiseShader UnityVoxelMeshGPU
2 2
1,290 46
1.0% -
7.1 4.5
7 months ago over 2 years ago
HLSL HLSL
MIT License Apache License 2.0
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NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.
  • Using noise inside a compute shader?
    1 project | /r/Unity3D | 4 Nov 2022
    Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
  • Looking for a library of noise/shader texture
    1 project | /r/gamedev | 28 Jan 2021
    If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader

UnityVoxelMeshGPU

Posts with mentions or reviews of UnityVoxelMeshGPU. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NoiseShader and UnityVoxelMeshGPU you can also consider the following projects:

Pcx - Point cloud importer & renderer for Unity

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

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