NoiseShader VS Pcx

Compare NoiseShader vs Pcx and see what are their differences.

NoiseShader

Noise shader library for Unity (by keijiro)

Pcx

Point cloud importer & renderer for Unity (by keijiro)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
NoiseShader Pcx
2 11
1,056 1,279
- -
0.0 0.0
almost 3 years ago over 1 year ago
HLSL C#
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning NoiseShader yet.
Tracking mentions began in Dec 2020.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

What are some alternatives?

When comparing NoiseShader and Pcx you can also consider the following projects:

BA_PointCloud - PointCloud-BachelorThesis

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

Kino - A collection of custom post processing effects for Unity

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample