NoiseShader
Noise shader library for Unity (by keijiro)
TMP3D
A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment (by Ikaroon)
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NoiseShader | TMP3D | |
---|---|---|
2 | 3 | |
1,056 | 83 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
HLSL | HLSL | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NoiseShader
Posts with mentions or reviews of NoiseShader.
We have used some of these posts to build our list of alternatives
and similar projects.
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Using noise inside a compute shader?
Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
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Looking for a library of noise/shader texture
If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader
TMP3D
Posts with mentions or reviews of TMP3D.
We have used some of these posts to build our list of alternatives
and similar projects.
- [TextMeshPro 3D] Version 0.1.0 now available
- My TextMeshPro 3D support package is now available as preview
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My volumetric TextMeshPro shader is getting there
Check it out here: https://github.com/Ikaroon/TMP3D
What are some alternatives?
When comparing NoiseShader and TMP3D you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
Eyeball - Unity VFX Shader Graph sample
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
Pcx - Point cloud importer & renderer for Unity
vrcbce - VRCBilliards: Community Edition
NoiseShader vs unity-fbm-clouds
TMP3D vs unity-fbm-clouds
NoiseShader vs URP_GrassGeometryShader
TMP3D vs UnityVoxelMeshGPU
NoiseShader vs UnityVoxelMeshGPU
TMP3D vs SimpleURPToonLitOutlineExample
NoiseShader vs SimpleURPToonLitOutlineExample
NoiseShader vs Eyeball
NoiseShader vs URP_ShaderGraphCustomLighting
NoiseShader vs Stylized-Water-Shader-Unity-URP
NoiseShader vs Pcx
NoiseShader vs vrcbce