UnityURP-AnimeStyleCelShader
unity-URP-2.5D-lit-shader
UnityURP-AnimeStyleCelShader | unity-URP-2.5D-lit-shader | |
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1 | 3 | |
112 | 74 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 7 months ago | |
HLSL | HLSL | |
MIT License | - |
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UnityURP-AnimeStyleCelShader
unity-URP-2.5D-lit-shader
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
What are some alternatives?
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
prod80-ReShade-Repository - Effects created for ReShade
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
Magpie - An all-purpose window upscaler for Windows 10/11.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
VfxGraphTestbed - My testbed for Unity VFX Graph
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
HlslTools - A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files