|6 months ago||about 1 year ago|
|MIT License||MIT License|
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning URP-LWRP-Shaders yet.
Tracking mentions began in Dec 2020.
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
2 projects | /r/Unity3D | 13 Apr 2021
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
UnityFurShader - 🐈 Fur shader for Unity.
polygon-wind - Unity shader to emulate wind on low poly assets.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)
HSV-Color-Picker-Unity - HSV color picker for Unity UI