|3 months ago||about 1 year ago|
|MIT License||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How do I smooth out the dither effect?
1 project | reddit.com/r/Unity3D | 24 May 2022
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
A slightly broken TAA implementation I found on github
1 project | reddit.com/r/Unity3D | 28 Jan 2021
What are some alternatives?
UnityFurShader - 🐈 Fur shader for Unity.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
polygon-wind - Wind shader for low poly assets in Unity.
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
HSV-Color-Picker-Unity - HSV color picker for Unity UI