URP-LWRP-Shaders VS TAA_Unity_URP

Compare URP-LWRP-Shaders vs TAA_Unity_URP and see what are their differences.

URP-LWRP-Shaders

A Collection of Shader For URP(LWRP) Render Pipeline (by marcozakaria)

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)
Our great sponsors
  • Scout APM - Less time debugging, more time building
  • JetBrains - Developer Ecosystem Survey 2022
  • SonarQube - Static code analysis for 29 languages.
URP-LWRP-Shaders TAA_Unity_URP
1 2
447 279
- -
2.4 0.3
3 months ago about 1 year ago
ShaderLab C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-LWRP-Shaders and TAA_Unity_URP you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

polygon-wind - Wind shader for low poly assets in Unity.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

HSV-Color-Picker-Unity - HSV color picker for Unity UI