URP-LWRP-Shaders
HSV-Color-Picker-Unity
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URP-LWRP-Shaders | HSV-Color-Picker-Unity | |
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1 | 1 | |
470 | 479 | |
- | - | |
1.9 | 5.3 | |
5 months ago | 4 months ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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URP-LWRP-Shaders
HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
What are some alternatives?
UnityFurShader - 🐈 Fur shader for Unity.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
polygon-wind - Wind shader for low poly assets in Unity.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
UnityColorPicker - Runtime color picker for Unity
SpriteGlow - A sprite glow effect for Unity game engine