SoftGLRender
HybridRenderingEngine
SoftGLRender | HybridRenderingEngine | |
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1 | 6 | |
927 | 1,064 | |
- | - | |
5.7 | 0.0 | |
4 months ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
tinyraytracer_rs - tinyraytracer implementation using Rust
MxEngine - C++ open source 3D game engine
renderer - Software Renderer for Final Fantasy Tactics Maps
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
rusterizer - Bare-bones software renderer written in Rust
polymer - 🎨 graphics/interaction prototyping sandbox
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
OpenSceneGraph - OpenSceneGraph git repository
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
osre - An open source render engine
manta-ray - An open source physically based renderer.