ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS Stylized-Water-Shader-Unity-URP

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP and see what are their differences.


A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)


Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊 (by tojynick)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select Stylized-Water-Shader-Unity-URP
1 1
2 88
- -
0.0 10.0
over 2 years ago over 1 year ago
The Unlicense MIT License
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Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of Stylized-Water-Shader-Unity-URP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • I want to share my experience of developing my mobile game, it has an open source btw!
    3 projects | /r/gamedev | 10 Jun 2023
    I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Stylized-Water-Shader-Unity-URP you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Icons-Creator - Tool for creating icons of 3D objects in Unity

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

NoiseShader - Noise shader library for Unity

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Genesis-Constructa - Pet project inspired by Moon Pioneer

clay - A clay shader made in Unity 3D's ShaderGraph.