SatiRogue
Arch
SatiRogue | Arch | |
---|---|---|
3 | 9 | |
22 | 777 | |
- | - | |
10.0 | 8.6 | |
over 1 year ago | 7 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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SatiRogue
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Godot for a roguelike. Pros and cons?
The 3.x source code is here: https://github.com/lewiji/SatiRogue
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Any examples of using Godot with .NET6 to create a 3D game?
one of the mods in the discord is working on a rogue like in c# with Godot: https://github.com/lewiji/SatiRogue
- Is Godot actually viable for commercial 3d games?
Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
What are some alternatives?
AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.
mergerfs - a featureful union filesystem
rpg-characters - RPG Character Generator. Written in C#.
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
godot-ink - Ink integration for Godot Engine.
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.