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Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
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Arch.Extended
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
The most significant new feature is instance support for the Arch.Extended source generated `EventBus`, which allows high-performance event dispatching to static and instance receivers with ordering, inlining, and without boxing or lookups. It's incredibly fast and can also be used outside of Arch.
Related posts
- c# - "Arch" entity component system - Received new Features, Unsafe Collections, EventBus sourcegen and much more! Check it out! :)
- c# - "Arch" high-performance entity component system - Received new features, check them out! :)
- "Arch" entity component system - New API and code generation update. Check it out ! :)
- "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
- C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)