C# Ecs

Open-source C# projects categorized as Ecs

Top 23 C# Ec Projects

  • Entitas

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  • Project mention: Entitas VS Friflo.Json.Fliox - a user suggested alternative | libhunt.com/r/Entitas | 2024-01-30
  • Project mention: Added Physics to my enemies - Unity DOTS. Pretty happy with the result! Time to tweak | /r/Unity3D | 2023-05-25

    Sure. This is the repo. It contains more than Physics

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • Voxelman

    Unity DOTS/ECS example (by keijiro)

  • Svelto.ECS

    Svelto ECS C# Entity Component System

  • Latios-Framework

    A Unity DOTS framework for my personal projects

  • Arch

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

  • Project mention: Does it still make sense to roll your own ECS? | /r/gameenginedevs | 2023-07-31

    For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.

  • actors.unity

    🚀Actors is a framework empowering developers to make better games faster on Unity.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • DefaultEcs

    Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

  • dmotion

    DMotion - A high level Animation Framework for Unity DOTS

  • VertexAnimation

    Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

  • Arch.Extended

    Extensions for Arch with some useful features like Systems, Source Generator and Utils.

  • Project mention: Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :) | /r/csharp | 2023-04-26

    The most significant new feature is instance support for the Arch.Extended source generated `EventBus`, which allows high-performance event dispatching to static and instance receivers with ordering, inlining, and without boxing or lookups. It's incredibly fast and can also be used outside of Arch.

  • Svelto.MiniExamples

    Svelto.ECS and Svelto.Tasks Mini Examples for Unity

  • Friflo.Engine.ECS

    Archetype based C# ECS with focus 🎯 on performance, cache locality and DX.

  • Project mention: New Entity Component System for .NET – Currently Fastest C# ECS | news.ycombinator.com | 2024-02-26
  • Ecstasy

    Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst (by neon-age)

  • RelEcs

    A lightweight and easy to use entity component system with an effective feature set for making games.

  • Wrecker

    Voxel Engine and Game (by generatives)

  • fargate-game-servers

    This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model, Docker and bash/powershell scripts. By leveraging AWS Fargate for your game servers you don't need to manage the underlying virtual machines.

  • Project mention: What Cloud Desktop PC service do you recommend to test a multiplayer game with UE5.2 ? | /r/unrealengine | 2023-05-17

    AWS - GameTech

  • TofuECS

    An entity component system framework for C#, Unity.

  • RelEcsGodot

    Tools for an easier usage of RelEcs with the Godot Engine.

  • SatiRogue

    A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs

  • Project mention: Godot for a roguelike. Pros and cons? | /r/roguelikedev | 2023-06-14

    The 3.x source code is here: https://github.com/lewiji/SatiRogue

  • SoftTouch.ECS

    Archetypal ECS for F# and C#

  • unity_ecs

    Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)

  • UnityEntities-AutomatedTests-Sample

    A sample how to write Unit and Performance tests for a game that uses Unity.Entities

  • Project mention: Unity ECS Performance Testing: The Way To The Best Performance | /r/unity_tutorials | 2023-11-23

    Repo with the sample: https://github.com/AlexMerzlikin/UnityEntities-AutomatedTests-Sample

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C# Ecs related posts

Index

What are some of the best open-source Ec projects in C#? This list will help you:

Project Stars
1 Entitas 6,895
2 EntityComponentSystemSamples 6,821
3 Voxelman 1,772
4 Svelto.ECS 1,141
5 Latios-Framework 791
6 Arch 751
7 actors.unity 731
8 DefaultEcs 629
9 dmotion 465
10 VertexAnimation 400
11 Arch.Extended 129
12 Svelto.MiniExamples 124
13 Friflo.Engine.ECS 101
14 Ecstasy 80
15 RelEcs 54
16 Wrecker 50
17 fargate-game-servers 40
18 TofuECS 34
19 RelEcsGodot 25
20 SatiRogue 22
21 SoftTouch.ECS 16
22 unity_ecs 16
23 UnityEntities-AutomatedTests-Sample 6

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com